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| Went out for lunch today, as I often do when I'm free on Saturday. It was so nice out (surprisingly so, given predictions of cool and wind) that afterward I decided to keep on biking. Fortunately, I keep sunscreen in my backpack for such emergencies.
I headed straight north, up the Ohlone Greenway. I now know the best way to get around the construction in Albany. Sadly, I discovered that the trail in El Cerrito is under heavy construction too. And, it's not as easy to go around that. I ended up on either on busy streets or hilly streets, which was no good.
When I reached Richmond, I turned west onto the Richmond Greenway, and took that to its end. There's still a discontinuity in downtown Richmond, but I did see a map today that marked that area as "incomplete". So, hopefully, some day ...
At the end of the Richmond Greenway there's this intersection that always feel full of possibilities. To the east you have the Richmond Greenway. To the north you have continuous bike path up through the Wildcat Canyon intersection and beyond that to the landfill. To the west you have Point Richmond and Miller-Knox Regional Shoreline. To the south you have Richmond Inner Harbor.
It was another spur of the moment decision to head out to Point Richmond. I explored the (teeny) town for a bit and even found the Masquers Theatre that Chris & Marie have taken us to a couple of times. I also saw the recently reopened Richmond Plunge, a gigantic indoor pool (though sadly only the outside & the entrance). Then I biked through the tunnel to the Miller-Knox Regional Shoreline, which was my goal.
I love the Shoreline. It reminds me of Ed Levine park, near Milpitas, where I spent many summer days when I was young. There's lake and grass and brownish hills rising all around. But, bonus, unlike Ed Levine you have the Bay to the other side. I read out there for a while (Locke & Key, Volume 2) and biked around the Park. As in Point Richmond proper, I explored a couple of places I hadn't before. First, I went out to the old Ferry Launch, which is mainly falling down pier & railroad track, but still a neat view into the past. Then, past the yacht club, I biked out on a spit that cuts further into the Bay. It's got lots of fancy houses on stilts out over the Bay to either side. Very pretty.
Nice views of San Francisco all around, and a pretty unique view of just one tower of the Golden Gate, peaking out past Angel Island.
I'm pretty sure there's new Bay Trail just beyond the spit, but if so I didn't spot it. I was getting pretty tired, so I wasn't much for exploring any more by that point, in any case. So I biked back up over the hill that protects the area, then took surface roads to Richmond Harbor and from there through the salt marshes, past Point Isabel, and up more of the Bay Trail before cutting inland near Target and rejoining the Greenway past Gilman. It was a pretty standard ride home from there.
Total time out was about 3 and a half hours. Total mileage was 26. I was quite tuckered out from around the salt marshes, so it was a long ride for me. | |
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| Finished up a complete draft of my rpg history article on Grimoire Games (and on Dave Hargrave and early RP gaming in the SF Bay Area). It's one that I'm very pleased with, because I think it does a really nice job of shedding a light on what the early RPG hobby looked like, at least on this coast. As I wrote in my intro to the history, it's the first one that I really wished had gone in the book.
This one was slightly exhausting to write because the written record of the company was so scant. I only managed to turn up three Dave Hargrave "interviews"; fortunately two of them were extensive bios in Different Worlds. The third was part of a semi-hit-piece in New West magazine which Greg S. was kind enough to put me onto. I'm aware of one more notable article by Hargrave, in super small-press Abyss #17, from Ragnarok Press. I'd still like to somehow get a copy of that article, but for now I'm content.
Despite the scant primary sources from Hargrave, I was able to get some pretty extensive help from Marc S. (on Arduin and the second edition) and Donald R. (on the early bay area gaming culture), so that was part of what made the article come out pretty good. Greg S., Steve P., and others helped too.! But it was still a lot more work than just reading a pile of interviews and design notes. The article will show up in two parts in my Designers & Dragons column on 6/4 and 7/9. If you subscribe to the RSS, you should see new articles as they appear.
Amazon is the other company on my mind this evening, for they sadly disappointed me. We'd ordered The Amazing Race Season 4 from them, as they've started pressing on-demand DVDs, and we're happy to finally get to see the old seasons of a reality show we like.
Unfortunately, when we sat down to watch this newest DVD this evening, as a start-of-the-holiday-weekend treat (and also a treat for Kimberly who is sick), we discovered that our 3-DVD set had shipped in a 1-DVD box (indeed, with 1 DVD!). Kimberly called up Amazon and after talking to a somewhat clueless but very helpful service rep, got them to send us a new (hopefully complete) set of the DVD which is supposed to arrive on Tuesday. I have to give that credit as very good customer support.
Well, we can at least watch this first DVD, we decided. So we turned it on ... and found the DVD almost unwatchable, getting all pixelated and skipping several seconds at a time ... constantly.
So that's strike two for Amazon's DVD on Demands program. Mind you, we've got the two previous seasons by this method without problem (though the DVDs occasionally got a little pixelated, showing off perhaps a not-quite-ready-for-prime-time setup). But, if this was my first experience, it would probably be my last as well. | |
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| Got a new bike computer in the mail today. The old one had been failing for a while, and I finally gave up on resetting it again and again a few weeks ago.
The new one is a Sigma BC 1009. Whereas before I got the cheapest bike computer I could find, this time I went with a manufacturer which had many models and got the second one up (as I've seen how much I used the old one).
Setup took about an hour between adjusting the default settings on the device and actually fiddling with the hardware. The display is very crisp, and the mileage seems a bit more accurate than the old one (which I thought might have been as much as 10% low, but I was never sure whether to trust it or Google's mileage). It has a few features that I like better than the old one (like the fact that average and max mph are recorded per trip, not per forever). And I was also able to enter the mileage from my old computer (something like 4427 miles, including all the recent resets). Oh, and where the old computer would have turned over after 9,999 miles, this one is good to 99,999.
To test it out, I took a ride out to Solano and back. And visited Pegasus Books there, of course. A bit too cold to be a really nice ride, but still a good excursion (totalling 5.47 miles, according to my computer, which is slightly longer than Google says, but I wouldn't be surprised if various inefficiencies resulted in that).
Apparently, I can also buy a "dock" to connect the bike computer up to my desktop computer and save data there. I may do that at some point in the future. | |
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| Staying home tomorrow evening so that my sister can drop off her cat, so I went for a bit of a bike ride today. Took College to 51st, up over the hill, and back down Grand. From there swung around the east and south of Lake Merritt. Then, over to Smart & Final in Oakland and back home via some of the quieter streets (mostly).
I forget that the over-the-hill route isn't as bad from the north as it is from the south. There are only three notable uphills, and all pretty moderate: up College to Broadway, up 51st, and up Grand past Piedmont. The middle of those, going up 51st from Broadway to Piedmont, is the only one that gives me trouble at all any more (and today I had no doubt I could make it).
While on Grand, I stopped by a used book store that I don't think I've visited before. Walden Pond Books. Fairly big. A bit labyrinthine due to close shelves. Overall nice, though I didn't buy anything.
As always, the trip around Lake Merritt was pleasant. I was pretty amazed at how many people were there enjoying the park ~7pm on a weekday.
On the way back home, I took many routes that I take with some frequency (e.g., a bit of Broadway and a bit of Telegraph), and I was surprised how different they look in the early evening sunlight. Riding that last bit of Telegraph, I was particularly struck by how attractive the Campanile looks, perfectly framed by the street.
Except that its lower half is blocked by Barrows Hall.
Stupid Barrows Hall.
12.5 miles. 100 minutes or so, but with stops at a book store and Smart & Final. | |
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| After a somewhat stressful Saturday (plumbing problems; homeless people on bikes threatening me; missing character sheets for Kingmaker), Kimberly and I had a very pleasant Saturday afternoon.
We headed out on bikes northwest, with our first stop being Target. There I picked up a new pair of jeans, to replace my most comfortable biking jeans ... which had been worn away by my bike and turned totally thread bare.
From there we went to the dog park at Point Isabel.
Out at the dog park we saw dogs (of course), but when we moved to The Coldest Hill in the World (overlooking the Bay) ... we saw pocket gophers!! There were two of them, apparently gathering grass and dragging it back into their lair. We thought that they were probably gathering nesting material for little rodent babies. Totally cute!
We had dinner at Rubios in El Cerrito Plaza, then took the Ohlone Greenway home. Sadly, it's still totally messed up throughout almost all of Albany. Some of that Greenway has been closed for like 9 months now!
As we entered Berkeley, the Partial Solar Eclipse overtook us.
Our first sign was all the people standing out on the street corners, looking skyward. Kimberly said that it looked like all those movies where the aliens have just landed, and I agreed.
Then the sky above us started to turn from light blue to dark blue to wine purple, like ink was being spilled out of the west. The light took on a strange and diffuse color. Shadows started to blur and we increasingly saw crescent shapes amidst the trees.
The last 20 minutes or so were a totally cool end to our ride, with the sky just starting to lighten again as we got home. | |
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| We've still got a few dozen shows taped on our DVR from the recent TV season, but I think we've made our final assessments on everything. We just erased Touch from our DVR after getting about halfway through the fifth episode (or so). Our main problem with it was that the scripting was cliched and talked down to us. I swear they had a script editor whose entire job was to enter lines of dialogue to explain things that particularly stupid viewers might not get. So Kimberly laughed at a line from this recent episode that was something like: "I haven't seen my mom in six years. She's schizophrenic." Like being schizophrenic was the reason this social worker hadn't seen her mom (whereas it was actually offered just to tell dumb viewers that she was, indeed, crazy). The worst was the father constantly repeating the numbers his son gave him, so that dumb viewers could make the connections. In this last episode we saw, about 975, we saw a "Flight 975" and Kimberly said, "the father's going to be mumbling 'Flight 975' sometime in this episode." Five minutes later, he was, and we turned the show off and erased all the other episodes. We also recently deleted all of our store of Alcatraz. We'd actually stopped watching it months ago, as the serial killer of the week aspect just wasn't that interesting, especially with its oft poorly thought-out logic. My assessment was that they might be doing an of-the-week formula for a season, then planning to open up the show and make it more interesting in season 2 (as Millennium did). I might have been willing to watch the rest of season 1 with the promise of something more, but as soon as the show got cancelled, I was no longer interested. We still have two shows on our DVR, which we plan to finish watching. Awake is generally interesting and pretty darn good and it assumes that its viewers are pretty bright. Despite the fact that it was cancelled, we're happy to see where the show ends up. (It's only still on our DVR because we didn't start watching it until a few weeks ago, due to how much was on the TV in the Spring.) We also have half-a-season worth of Grimm on our Tivo, but we generally find it good fun when we watch it, despite it being super light. Beyond that, I think there were only two dramas that we were watching that survived the season for us. We thought that Smash was great, start to end (except maybe when it went too soap opera from time to time). We'll eagerly watch it next season, though I have some concerns they'll dumb it down after season 1's ratings (though it was actually a hit on NBC who still hasn't recovered from their Leno stupidity). We thought that Once Upon a Time was mediocre, start to end, but I became increasingly engaged by the story as time went on. Still not a particularly good show, but its subversive faerie tales often helped hold up the rest of the show. Biggest problem with Once Upon a Time: any scene involving the mayor. Here's what I wrote about these and other shows in February. The TV tag has a few more discussions way back in September. | |
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| Used a microfilm machine this evening at the library! I should have taken a picture of the antiquated hardware! It took three (entirely helpful and nice) librarians to get the system working. I think I was the most bemused when I asked where I'd be printing to and the librarian pointed to the printer under the table that was a part of the whole microfilm machinery.
"I think printing somewhere else is a newer network thing," she said, and of course she was right.
The object of the exercise was a sensationalistic and semi-hysterical article that a magazine called New West published in 1980. One hour and eighty cents later, I had it. It offered some nice details on RPG life in the alien world of 1980, and I got some specific quotes and data for the article I'm working on about Grimoire Games.
I am now drunk with microfilm power and planning to see what other mass-market articles I might find when I do a big revision of Designers & Dragons, down the road.
To start with, I've learned that my friend Dana Lombardy did a series of articles in Model Retailer in the late '70s about the emergence of the hobby. That'd be a fine thing to read! | |
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| Had horrifyingly mundane dreams last night. I was reading GMail, and noticing that some relevant email messages were ending up in my "Unread" area instead of "Important" and thought, "I should mark those as important to retrain this AI." This morning I keep looking at GMail, feeling like there are email messages I should retrain.
My Top 10 Censored RPG Books column for Designers & Dragons continues to do well. Not only has it been read 4,300+ times, but it's also the first article from my post-publication Designers & Dragons column which has done better than any of the articles from my pre-publication A Brief History of Game column. (RPGnet has great search engine presence due to its longevity and the frequency of its updates, so any old articles always continue to get great hits over time. That an article 20 or so days old caught up with an article about a year and a half old is thus of some note.) I wasn't trying to be purposefully provocative or anything when I wrote the censored article; it was just something that caught my attention immediately when I conceived of it, and so I wrote it. But now I'm having performance anxiety trying to figure out what else might be a great topic like that one. | |
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| On Wednesday at Endgame, Amy C. was handing about postcards about a showing of local Etsy artists at the STUDIO gallery. I knew Kimberly would like it, so I passed on the postcard to her, and we ended up going out there tonight.
The gallery was small, but very pleasant, and they had a huge amount of material from Etsy artists. There was quite a bit that we both found attractive.
Many, perhaps a majority, of the showcased items were "things you hang on walls". Amy had a few paintings variously of squids, tentacles, and cancerous growths. It was cool to see them in a gallery setting. I also quite liked some paintings done of bus routes and local streets, of all things. They were really tight shots, just showing a couple of blocks, and I thought they were pretty cool (not part of the Etsy show, apparently). The thing that Kimberly and I both liked best though were some weird mixed media pieces that were broken glass on some type of colorful background, with words forming a shape in the middle (not Etsy, and I can't find samples of them on the site, which is a pity, as it's hard to describe their attractiveness). We considered buying one, but couldn't find any whose shape and form we found universally attractive (Kimberly later said she thought they were intended as gifts, so the words were supposed to describe the giftee rather than the shape, which might have been our problem). Still, I found some dragonflies and a yellow bird pretty cool.
There was also lots of cool jewelry, which is what Kimberly was looking for the most as she's gotten several necklaces from Etsy. I found many of them quite beautiful, though I'm not much of a jewelry wearer. Still, it was nice to look at them and see the various craft. It was like an episode of Project Accessory right in front of us.
Overall, quite a nice gallery and a fun show to spend 30 or 45 minutes wandering through.
The wander to the Gallery was a bit less nice. We got off at Powell BART and walked about 1.5 miles to the west side of Nob Hill, where the gallery is located (and thankfully not really on the hill, though it was slightly uphill there). On the way there were two or three blocks were suddenly half the businesses were closed and every three feet there was a homeless person slumped against a wall. So we decided to avoid that bad area by instead returning to Civic Center BART. The 1-4 blocks north of the Civic Center turned out to be even worse, full of drunkies and druggies lurching about. Ugh. Anyway, we made it there and back safely, but I'm often amazed how the entire tenor of San Francisco can change in a block.
Afterward, back in Berkeley, there was eating out (Chaat Cafe) and grocery shopping (Trader Joe's), but we're now nearly passed out back at home. Turns out 3+ miles of walking (+ biking before & after), half of it slightly uphill, plus a long, slow passage through a gallery in the middle, is more than either of us are used to. So, tired. No gaming tomorrow. So, relaxation. | |
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| Designers & Dragons, my RPG history book, has been taken up my brain a bit this weekend.
This afternoon, I finished the reread of the (published) book that I started in February on the plane to Hawaii. The goal was to redline many obvious errors, so that they could be fixed in a reprint. The book is now two months out of print, and has gotten pretty scarce on the internet, but there isn't immediate news of a reprint. So, that's work that might be of less immediate use (though I have no doubt it'll be helpful in the long run).
I quite enjoyed rereading the book, and I figure if it was engaging to me, it surely is to other folks as well.
Meanwhile, over at RPGnet, I published my newest Designers & Dragons articles on Thursday. It's The Top Ten Censored RPG Books. I knew that was a good topic that'd get lots of attention, but it's actually done even better than I expected, probably thanks to mentions on icV2 and I'd guess some other places. It's already picked up 2000+ reads and become my fifth most popular article in the new column (out of 15 total). I wouldn't be surprised if it ends up #1 or #2. The good attention for the article has brought some folks back into the fold who had enjoyed my older history articles on RPGnet ... and they're sadly finding that the book is out-of-print. Alas.
Meanwhile I've started serious work on my next company history, #63, which covers Grimoire Games. I'm using the front-end of it to talk about the early RPG community of the San Francisco Bay Area, mirroring the attention I gave Detroit in the Palladium article. Good stuff. Though any info on Grimoire Games itself is pretty scant, I think I've got enough on Dave Hargrave, the author of all of Grimoire's stuff, to make a good article. More work on that tomorrow, I'm sure. | |
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