| Shannon A. ( @ 2008-06-04 16:39:00 |
| Entry tags: | election 2008, politics |
Politics & Gaming
In all my years of board gaming, I can't remember every playing a game where, after the game came to its definitive end, one of the players not only refused to concede defeat, but also insisted that they'd continue playing.
I mean sure, I've had games that kept going after the winner was clearly known, just because people felt we should play it out. And I've been accepting of that if it was a short game, and annoyed by that if it meant several hours more of play. But someone continuing to claim that they were in the game even after it was definitively done? Unheard of.
I suspect if someone did something like that, I'd have a hearty chuckle, and tell them that they could enjoy their game. Then the other players and I would head off somewhere to play without the player who thereafter would be known as the bad sport.
And I'd have to wonder internally if they were badly socialized or just insane.
With that said, maybe I'll be able to not write the article I was considering for next week's BoardGameNews, "What if Gaming Were Like Politics?" Because it probably wouldn't serve any purpose.
Beyond that, I'm immensely happy that Obama definitively won the Democratic race yesterday--and thus probably the presidency. I could be bitterly disappointed, but this is a politician that I'm offering up hope to, someone who I really believe could make a positive change in our country and its government.
However, there was no great celebration last night because, as I've said before, I was pretty sure it was over the day he won Wisconsin, proving that he could appeal in more than just limited demographics.
(And honestly, I was confused why the race went on at that point, let alone last night.)